Dagger Master
Description: inspired from Ceremonial Dagger and buff Ukulele.
Passive: Magic Daggers
Thrown dagger will become homing. If the dagger misses its target, it will stuck on terrain surface. If any magic dagger hits an enemy directly, it will draw in all stuck daggers and home in towards the target.
NOTE:
- Direct hit dagger will home in towards where the cursor is aimed at.
- Direct hit will apply Nullify Stack debuff.
- Stuck dagger lasts for 10 seconds. if there is any enemy detected within 4m radius, dealing 120% base damage, proc coefficient 1.0.
- Maximum of 33 stuck daggers, oldest one will be removed.
- Direct hit from non-stuck magic dagger will be marked then trigger homing stuck dagger within 30m.
- Every 0.1s interval, pick 1 nearest stuck dagger for each marked enemy. Then loop until the all marked enemies are killed.
- Homing stuck dagger will target nearest marked enemy, if it is killed, pick the next nearest marked enemy, until no more marked enemy, then stuck at the previous location of the last marked enemy that has been killed.
- Homing stuck dagger may hit other enemy that is in its way
- *Homing stuck dagger will not trigger homing stuck dagger.
- *Homing stuck dagger will not mark enemy.
*These rules should be ignored given that the game is designed for proc chain.
Alternative Passive: Lightning Dagger
Thrown dagger travels at lightning speed. Always triggers Ukulele, also improves total damage per stack. (+2 targets, +20% total damage per stack)
NOTE:
- lightning speed = hit scan
- If possible, change Ukulele chain lightning visual to red
- Ukulele will become a dummy item, 100% chance to trigger chain lightning even without Ukulele
- If Ukulele x0, 100% chance, 2 targets, 16m, 60% total damage
(meaning +60% damage with no stack) - If Ukulele x1, 100% chance, 3 targets, 20m, 80% total damage
- If Ukulele x2, 100% chance, 5 targets, 22m, 100% total damage
- If hit terrain surface, bounce off to nearest enemy, with -1 target.
Primary: Quick Throw (cooldown 0.4s, proc coefficient 1.0)
Agile. Throw single dagger, each deals 150% damage.
Alternative Primary: Twin Throw (cooldown 0.64s, proc coefficient 1.0)
Agile. Throw 2 daggers, each deals 120% damage. Has crosshair. Alternate between vertical and horizontal formation.
Secondary: Triple Throw (cooldown 3s, proc coefficient 1.0)
Agile. Throw 3 daggers, each deals 120% damage. Has crosshair that indicates 15 degree spread, hold over 0.5s to reduce to zero. Has 2 charges. Alternate formation with 180 degree rotation.
Alternative Secondary: Counter Stance (cooldown 5s, proc coefficient 1.0)
Set movement speed to zero for 0.6 second. If took damage from target the cursor aimed at, stop the effect, then immune to all damage for 0.6 second and throw a dagger forward. The dagger deals 300% to 900% damage, (900% if under 0.2s, 600% if under 0.4s). Resets vertical momentum.
Utility: Blink Dagger (cooldown 5s)
Agile. Throw a teleporting dagger, if it hits an enemy, swap position with it. If it hits terrain surface or the dagger expired, teleport to the dagger's location. Resets vertical momentum. Has 2 charges.
Alternative Utility: Flying Dagger (cooldown 6s, proc coefficient 1.0)
Agile. Dash forward (horizontal direction like Phase Blink) and (over the dash) throw 6 daggers towards initial facing angle during dash, each deals 150% damage.
Special: Dagger Barrage (cooldown 12s, proc coefficient 1.0)
Agile. Summon 12 daggers to rain forth towards enemies in front over 3 seconds. (same as Tao's Primary in Gunfire Reborn) Each dagger deals 150% damage. (0.3s interval per dagger)
Alternative Special: Hidden Shiv (cooldown 9s, proc coefficient 1.0)
Agile. 6 charges, reload after 9s. Upon cast, targets 6 nearest enemy in 60m, consume 1 charge per enemy to throw a dagger that deals 250% damage. Will not activate if there is no enemy in range.
For Magic Dagger Passive, each charge left without enemy target will throw a dagger at random direction.
For Lightning Dagger Passive, each charge left without enemy target will increase Ukulele stack by 1 for daggers thrown in current cast.
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