Hollow Knight
Description: based on Hollow Knight created by Team Cherry
Passive: Soul Meter
Primary and Utility will gain soul upon hit. Soul will heal Hollow Knight when out of combat. If Hollow Knight is killed with full soul, he will be revived into broken soul. Using Secondary or Special will automatically consume soul to reduce cooldown.
NOTE:
- Maximum 99 or 66 soul.
- If the player is killed with 99 soul, then revive the player, set to 0 soul and maximum soul reduced to 66.
- If the player has 66 maximum soul: On entering next stage, a player's Umbra will spawn in the map (like the one via Artifact of Vengeance), if the Umbra is killed then restore maximum soul to 99. Do not work when killing the Umbra spawned from Artifact of Vengeance.
- Only spawn 1 Umbra for 66 maximum soul, even when multiple player is having 66 maximum soul. The Umbra will scale accordingly.
- Each enemy hit using Primary or Utility will add 11 soul
(If Visions of Heresy is acquired, the initial hit will add 1 soul and explosion will add 10 soul). - Using Secondary or Special will consume 33 soul and reduce cooldown to 0.5s.
- Reduce cooldown only works when having 33 soul or above.
- Reduce cooldown also works for Hooks of Heresy and Essence of Heresy.
- When out of combat (same as Cautious Slug), consume 5 soul to heal 5% hp on each second. Start at 1% at 0 second, then 1% each 0.2s.
- If changed into Heretic, lose the entire Soul Meter passive.
Primary: Grubberfly's Elegy (cooldown 0.64s per swing, proc coefficient 1.0)
Agile. Slice in front for 100% damage. (same 2 slash combo but diagonally like the X cross of Mercenary's Slicing Winds). At full health or full soul, each attack will launch a slash wave, dealing 100% damage (proc coefficient 1.0). Hold down will auto attack.
Alternative Primary: Pure Nail (cooldown 0.48s per swing, proc coefficient 1.0)
Agile. Slice in front for 150% damage. (same as above). Hold down to charge (up to 1 second), then release to land a powerful Great Slash that deals 450% damage. (same as mercenary 3rd slash). Attack speed improves both normal and charged attack.
Secondary: Vengeful Spirit (cooldown 3s, proc coefficient 1.0)
Conjure a shadow that will fly forward and strike foes in its path. Dealing 300% damage piercing all enemies. Has 2 charges. Can cast even if Soul Meter is below 33.
Conjure a shadow that will fly forward and burn foes in its path. Dealing 360% damage piercing all enemies and apply Burn debuff that deals 150% damage over time for 2 seconds. Can cast even if Soul Meter is below 33.
Utility: Sharp Shadow (cooldown 3s, proc coefficient 1.0)
Cloaked in shadow and dash forward, phasing through and deal 100% damage to enemies. During dash, immune to all damage and destroys all projectiles in the way.
Special: Abyss Shriek (cooldown 6s, proc coefficient 1.0)
Stunning. Blast frontal foes with screaming soul and shadow in quick succession of 4 bursts (0.1s interval, first one at 0.0s), each burst deals 400% damage. Can cast even if Soul Meter is below 33.
Alternative Special: Descending Dark (cooldown 4s, proc coefficient 1.0)
Heavy. Stunning. While on air, strike down towards the ground with a concentrated force of soul and shadow, causing explosion that deals 1000% damage. Immune to damage during the fall and then 1 second afterward. While on ground, instantly explode dealing 1000% damage, then leap up with increased jump height and immune to damage for 1 second. Can cast even if Soul Meter is below 33.
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